What if video games were used to solve community challenges?
We estimate that gamers are collectively spending 3 billion hours per week playing video games. Imagine what could be achieved if we could use even a tiny fraction of this time to solve difficult societal problems affecting our communities.
As part of the Printemps Numérique, this Mat’inno event, co-organized by the Quartier de l’innovation and the Junior Chamber of Commerce of Montreal (JCCM), CEIM (host of this event), and supported by Bombardier, will focus on innovative and creative uses of gamification. Professor at Concordia University, Jason Edward Lewis will address how using videogame workshops, artist residencies, and other forms of technology-based creative practices helps create opportunities and provide new tools within Aboriginal communities. Jérôme Waldispuhl, Associate Professor at McGill University will focus on the power of crowd-sourcing combined with experimental mobile games and how it can help solve problems that are difficult to treat with classical computer algorithms.
The Guest Professors
> Jason Edward Lewis - Professor of Design and Computation Arts at Concordia University.
Jason Edward Lewis is a digital media artist, poet and software designer. He founded Obx Laboratory for Experimental Media, where he directs research/creation projects using virtual environments to assist Aboriginal communities in preserving, interpreting and communicating cultural histories, devising new means of creating and reading digital texts, developing systems for creative use of mobile technology. He co-directs the Initiative for Indigenous Futures, the Aboriginal Territories in Cyberspace research network, and the Skins Workshops on Aboriginal Storytelling and Video Game Design.
> Jérôme Waldispuhl - Associate Professor with the School of Computer Science at McGill University.
Jérôme Waldispühl leads the McGill Computer Science & Biology Group and develops computational frameworks to analyze biological sequences and structures. He pioneered the development of crowdsourcing and human-computing techniques (a branch of AI) in genomics and is an active promoter of the citizen science movement. Jérome is behind Phylo and Colony B, two experimental mobile games that have been designed to help us to improve multiple sequence alignments of DNA and analyse microbiome data sets.
Pierre Moisan, LL.B., M.A. - Senior Advisor, New Media at the Centre d’entreprise et d’innovation de Montréal (CEIM)
Pierre Moisan is a pioneer in the Canadian interactive entertainment industry, a manager and a seasoned entrepreneur. Over the last twenty years, he has acted as Vice-President of Megatoon (Behavior), President and Founder of ArtMedia Studio and Producer at Ubisoft. For nine years, he was the Corporate Vice-President of Frima, one of the most impressive independent studios in Canada today. Pierre has an Master’s in International Relations from Université Laval (Université de Montpellier 1, scholarship from the French Republic) and a Bachelor of Law, also from Université de Laval (Dalhousie University, scholarship from the Government of Canada).
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